2P is manageable because you have someone to cover and if you pick different archetypes you're going to be able to cover each other's blind spots with item pickups. So you're getting into midgame with fewer items and tougher enemies. Let's remember that the difficulty also scales faster too. Basically the more people you add to the game, the worse your income gets. So even if you make 100% more money, you're losing 50% net because you can't convert that money into items. Let's round that up to double the money.Ĭhests cost ~3-4x as much in 4P. Your own words say that the income scale to +90%. It doesn't mean 16 Gold is split into 4 each, it means everyone gets 4 Gold. Originally posted by Evil:No, everyone gets the same Gold. It's 30% more credits per player, which means 90% for 4P. That's not to say 4P monsoon is impossible, just that it tends to require coordination or cheese. So while I usually clear Stage 1 solo in 4-6 minutes, trying to do so in monsoon 4P is suicide because you don't have the items because there aren't enough chests and you don't have the gold because the monsters didn't spawn fast enough and when you get to stage 4 none of you are strong enough to handle the difficulty. This isn't even factoring in that the monsters don't spawn FAST ENOUGH. 3P and 4P are the issues (especially 4P). So when you're on stage 1 with 10 chests it doesn't matter how much money you're getting, someone is going to be item starved, possibly everybody if you didn't fan out character archetypes enough. The problem is you need the items to get through the midgame and the number of chests doesn't increase enough. This, for the most part, means that for every extra player, 30% more monsters will be able to be spawned. Originally posted by Evil:Now, although you will have to kill more Lemurians to get the money you need, keep in mind that every Director receives credits based off of the Difficulty Coefficient, which is given a flat bonus from player count.
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